Brahma works with OpenGL!

I’ve finally sorted out all problems with Brahma and OpenGL, and I’m glad to announce that there will be a release of Brahma that runs on Mono (Windows + Linux, but not MacOS – I don’t have bindings for it) very soon. I’m going to be using my own method of initializing an OpenGL context on Windows and X11 using the Tao bindings for both. Stay tuned for screenshots of the samples running on Linux!

I’m really excited as I’ve never done any significant cross-platform coding, and it’s always nice to see write-once, run anywhere code!

Comments and suggestions are welcome as always.

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