Brahma on Mono!

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Brahma now runs on Mono! Here is a screenshot of the Mandelbrot sample running under Mono (on Windows, at the moment). I’m trying to get it working on Linux, but I haven’t been able to get MonoDevelop up on my PCLinuxOS, so I’m stuck with an empty X11Context implementation.

Any help working with [...]

Brahma works with OpenGL!

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I’ve finally sorted out all problems with Brahma and OpenGL, and I’m glad to announce that there will be a release of Brahma that runs on Mono (Windows + Linux, but not MacOS – I don’t have bindings for it) very soon. I’m going to be using my own method of initializing an [...]

OpenGL problem

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I’ve been trying to get Brahma working with OpenGL, and although the code is complete to bring the OpenGL/GLSL provider on par to the DirectX provider (GLSL code is generated, compiles fine), I’m having problems getting results back from the GPU. I really wish OpenGL would DO something about the dreadful uncertainties across [...]

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