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	<title>Ananth&#039;s very own website &#187; OpenGL</title>
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	<link>http://ananthonline.net</link>
	<description>Nemo vir est qui mundum non reddat meliorem</description>
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		<title>Brahma on Mono!</title>
		<link>http://ananthonline.net/2008/10/23/brahma-on-mono/</link>
		<comments>http://ananthonline.net/2008/10/23/brahma-on-mono/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 12:43:08 +0000</pubDate>
		<dc:creator>ananth</dc:creator>
				<category><![CDATA[.NET]]></category>
		<category><![CDATA[Brahma]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[Mono]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://blog.ananthonline.net/?p=25</guid>
		<description><![CDATA[ Tweet <p>Brahma now runs on Mono! Here is a screenshot of the Mandelbrot sample running under Mono (on Windows, at the moment). I&#8217;m trying to get it working on Linux, but I haven&#8217;t been able to get MonoDevelop up on my PCLinuxOS, so I&#8217;m stuck with an empty X11Context implementation.</p> <p>Any help working with [...]]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://ananthonline.net/2008/10/23/brahma-on-mono/"  data-text="Brahma on Mono!" data-count="horizontal" data-via="ananthonline">Tweet</a>
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			<div style="float:left; width:85px;padding-right:10px; margin:4px 4px 4px 4px;height:30px;"><script src="http://www.stumbleupon.com/hostedbadge.php?s=1&amp;r=http://ananthonline.net/2008/10/23/brahma-on-mono/"></script></div>			
			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p>Brahma now runs on Mono! Here is a screenshot of the Mandelbrot sample running under Mono (on Windows, at the moment). I&#8217;m trying to get it working on Linux, but I haven&#8217;t been able to get MonoDevelop up on my PCLinuxOS, so I&#8217;m stuck with an empty X11Context implementation.</p>
<p>Any help working with Mono on Linux would be appreciated, please give me a holler.</p>
<p>Yippeeeee!</p>
<p><a href="http://blog.ananthonline.net/wp-content/uploads/2008/10/mandelbrot-mono-windows.jpg" target="_blank"><img src="http://blog.ananthonline.net/wp-content/uploads/2008/10/mandelbrot-mono-windows-thumb.jpg" style="border: 0px none " alt="Mandelbrot-Mono-Windows" border="0" height="122" width="118" /></a></p>
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		<slash:comments>11</slash:comments>
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		<title>Brahma works with OpenGL!</title>
		<link>http://ananthonline.net/2008/10/22/brahma-works-with-opengl/</link>
		<comments>http://ananthonline.net/2008/10/22/brahma-works-with-opengl/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 07:18:11 +0000</pubDate>
		<dc:creator>ananth</dc:creator>
				<category><![CDATA[Brahma]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://blog.ananthonline.net/?p=22</guid>
		<description><![CDATA[ Tweet <p>I&#8217;ve finally sorted out all problems with Brahma and OpenGL, and I&#8217;m glad to announce that there will be a release of Brahma that runs on Mono (Windows + Linux, but not MacOS &#8211; I don&#8217;t have bindings for it) very soon. I&#8217;m going to be using my own method of initializing an [...]]]></description>
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			<a href="http://twitter.com/share" class="twitter-share-button" data-url="http://ananthonline.net/2008/10/22/brahma-works-with-opengl/"  data-text="Brahma works with OpenGL!" data-count="horizontal" data-via="ananthonline">Tweet</a>
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			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p>I&#8217;ve finally sorted out all problems with Brahma and OpenGL, and I&#8217;m glad to announce that there will be a release of Brahma that runs on Mono (Windows + Linux, but not MacOS &#8211; I don&#8217;t have bindings for it) very soon. I&#8217;m going to be using my own method of initializing an OpenGL context on Windows and X11 using the Tao bindings for both. Stay tuned for screenshots of the samples running on Linux!</p>
<p>I&#8217;m really excited as I&#8217;ve never done any significant cross-platform coding, and it&#8217;s always nice to see write-once, run anywhere code!</p>
<p>Comments and suggestions are welcome as always.</p>
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		<title>OpenGL problem</title>
		<link>http://ananthonline.net/2008/09/18/opengl-problem/</link>
		<comments>http://ananthonline.net/2008/09/18/opengl-problem/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 11:23:49 +0000</pubDate>
		<dc:creator>ananth</dc:creator>
				<category><![CDATA[Brahma]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://blog.ananthonline.net/?p=21</guid>
		<description><![CDATA[ Tweet <p>I&#8217;ve been trying to get Brahma working with OpenGL, and although the code is complete to bring the OpenGL/GLSL provider on par to the DirectX provider (GLSL code is generated, compiles fine), I&#8217;m having problems getting results back from the GPU. I really wish OpenGL would DO something about the dreadful uncertainties across [...]]]></description>
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			</div><div style="clear:both"></div><div style="padding-bottom:4px;"></div><p>I&#8217;ve been trying to get Brahma working with OpenGL, and although the code is complete to bring the OpenGL/GLSL provider on par to the DirectX provider (GLSL code is generated, compiles fine), I&#8217;m having problems getting results back from the GPU. I really wish OpenGL would DO something about the dreadful uncertainties across versions, vendors and drivers. I got a whiff of something called <a href="http://en.wikipedia.org/wiki/OpenCL" target="_blank">OpenCL</a> that&#8217;s being cooked up. If delivered properly, it might be answer to a lot of woes. Anyway, I digress. There&#8217;s enough material there for a whole new post <img src='http://ananthonline.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m having problems getting a proper data-round trip between the CPU and GPU (I&#8217;m using FBO&#8217;s). I&#8217;m not sure why that is, but it works if I don&#8217;t perform any renders, but just crashes the moment I do. Since I&#8217;m at a loss as to what&#8217;s going on, I though I&#8217;d give a holler to any OpenGL experts out there who can help me figure out what&#8217;s going on.</p>
<p>The two unit tests of relevance in this case are</p>
<ol>
<li>DataRoundTrip</li>
<li>IdentityTransform</li>
</ol>
<p>Weird. Hope someone can help me figure this out soon, I&#8217;d really like to get this baby running on Linux and Mono. Thanks in advance for any help!</p>
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